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The Composition Of Video Games: Narrative, Aesthetics, Rhetoric And Play

The Composition Of Video Games: Narrative, Aesthetics, Rhetoric And Play

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Author

Johansen Quijano / Йохансен Кихано

Dimension

152x229mm (6'x9')

ISBN

9781476673936

Format

Paperback

Language

English

Page Count

206

Publisher

McFarland & Co

Year of book publication

2019

The Composition Of Video Games: Narrative, Aesthetics, Rhetoric And Play

Video games are a complex, compelling medium in which established art forms intersect with technology to create an interactive text. Visual arts, architectural design, music, narrative and rules of play all find a place within, and are constrained by, computer systems whose purpose is to create an immersive player experience.

In the relatively short life of video game studies, many authors have approached the question of how games function, some focusing on technical aspects of game design, others on rules of play. Taking a holistic view, this study explores how ludology, narratology, visual rhetoric, musical theory and player psychology work (or don't work) together to create a cohesive experience and to provide a unified framework for understanding video games.

SPECIFICATIONS:

Author:Johansen Quijano - Йохансен Кихано

Publisher:McFarland & Co

Language:English

Publication Date:2019

Number of pages:206 pst

Format:Paperback

Width:152 mm / 6'

Height:229 mm / 9'

Weight:340 g

ISBN:9781476673936

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