The Composition Of Video Games: Narrative, Aesthetics, Rhetoric And Play
The Composition Of Video Games: Narrative, Aesthetics, Rhetoric And Play
Share
Author
Author
Johansen Quijano / Йохансен Кихано
Dimension
Dimension
152x229mm (6'x9')
ISBN
ISBN
9781476673936
Format
Format
Paperback
Language
Language
English
Page Count
Page Count
206
Publisher
Publisher
McFarland & Co
Year of book publication
Year of book publication
2019
The Composition Of Video Games: Narrative, Aesthetics, Rhetoric And Play
Video games are a complex, compelling medium in which established art forms intersect with technology to create an interactive text. Visual arts, architectural design, music, narrative and rules of play all find a place within, and are constrained by, computer systems whose purpose is to create an immersive player experience.
In the relatively short life of video game studies, many authors have approached the question of how games function, some focusing on technical aspects of game design, others on rules of play. Taking a holistic view, this study explores how ludology, narratology, visual rhetoric, musical theory and player psychology work (or don't work) together to create a cohesive experience and to provide a unified framework for understanding video games.
SPECIFICATIONS:
Author:Johansen Quijano - Йохансен Кихано
Publisher:McFarland & Co
Language:English
Publication Date:2019
Number of pages:206 pst
Format:Paperback
Width:152 mm / 6'
Height:229 mm / 9'
Weight:340 g
ISBN:9781476673936