Theory Of Fun For Game Design
Theory Of Fun For Game Design
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Author
Author
Raf Coster / Раф Костер
Dimension
Dimension
190x234mm (7,5'x9,2')
ISBN
ISBN
9781449363215
Format
Format
Paperback
Language
Language
English
Page Count
Page Count
297
Publisher
Publisher
O'Reilly Media
Year of book publication
Year of book publication
2013
Theory Of Fun For Game Design
Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.
Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you’re a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further.
You’ll discover that:
Games play into our innate ability to seek patterns and solve puzzles
Most successful games are built upon the same elements
Slightly more females than males now play games
Many games still teach primitive survival skills
Fictional dressing for modern games is more developed than the conceptual elements
Truly creative designers seldom use other games for inspiration
Games are beginning to evolve beyond their prehistoric origins
SPECIFICATIONS:
Author:Raf Coster - Раф Костер
Publisher:O'Reilly Media
Language:English
Publication Date:2013
Number of pages:297 pst
Format:Paperback
Width:190 mm / 7,5'
Height:234 mm / 9,2'
Weight:578 g
Illustrations:Colored
ISBN:9781449363215