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Theory Of Fun For Game Design

Theory Of Fun For Game Design

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Author

Raf Coster / Раф Костер

Dimension

190x234mm (7,5'x9,2')

ISBN

9781449363215

Format

Paperback

Language

English

Page Count

297

Publisher

O'Reilly Media

Year of book publication

2013

Theory Of Fun For Game Design

Now in full color, the 10th anniversary edition of this classic book takes you deep into the influences that underlie modern video games, and examines the elements they share with traditional games such as checkers. At the heart of his exploration, veteran game designer Raph Koster takes a close look at the concept of fun and why it’s the most vital element in any game.

Why do some games become boring quickly, while others remain fun for years? How do games serve as fundamental and powerful learning tools? Whether you’re a game developer, dedicated gamer, or curious observer, this illustrated, fully updated edition helps you understand what drives this major cultural force, and inspires you to take it further.

You’ll discover that:

Games play into our innate ability to seek patterns and solve puzzles
Most successful games are built upon the same elements
Slightly more females than males now play games
Many games still teach primitive survival skills
Fictional dressing for modern games is more developed than the conceptual elements
Truly creative designers seldom use other games for inspiration
Games are beginning to evolve beyond their prehistoric origins

SPECIFICATIONS:

Author:Raf Coster - Раф Костер

Publisher:O'Reilly Media

Language:English

Publication Date:2013

Number of pages:297 pst

Format:Paperback

Width:190 mm / 7,5'

Height:234 mm / 9,2'

Weight:578 g

Illustrations:Colored

ISBN:9781449363215

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