The Rules Of Programming. How To Write Better Code
The Rules Of Programming. How To Write Better Code
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Author
Author
Chris Zimmerman / Крис Циммерман
Dimension
Dimension
152x229mm (6'x9')
ISBN
ISBN
9781098133115
Format
Format
Paperback
Language
Language
English
Page Count
Page Count
343
Publisher
Publisher
O'Reilly Media
Year of book publication
Year of book publication
2022
The Rules Of Programming. How To Write Better Code
This philosophy-of-programming guide presents a unique and entertaining take on how to think about programming. A collection of 21 pragmatic rules, each presented in a stand-alone chapter, captures the essential wisdom that every freshly minted programmer needs to know and provides thought-provoking insights for more seasoned programmers.
Author Chris Zimmerman, cofounder of the video game studio Sucker Punch Productions, teaches basic truths of programming by wrapping them in memorable aphorisms and driving them home with examples drawn from real code. This practical guide also helps managers looking for ways to train new team members.
The rules in this book include:
As simple as possible, but no simpler
Let your code tell its own story
Localize complexity
Generalization takes three examples
Work backward from your result, not forward from your code
The first lesson of optimization is don't optimize
A good name is the best documentation
Bugs are contagious
Eliminate failure cases
Code that isn't running doesn't work
Sometimes you just need to hammer the nails
SPECIFICATIONS:
Author:Chris Zimmerman - Крис Циммерман
Publisher:O'Reilly Media
Language:English
Publication Date:2022
Number of pages:343 pst
Format:Paperback
Width:152 mm / 6'
Height:229 mm / 9'
Weight:502 g
ISBN:9781098133115